Dark Souls II Preliminary Review
The ‘Souls’ series one of the jewels of this generation 2 days ago a 12 minutes of in-game footage released, and now more information about the game announced,So what has changed other than the fees and its engine?
- Most obvious things improved in Dark Souls 2 is smarter and Artificial monsters,Rather than attack you rashly and violence or running back and forth if you shoot them from a distant place ,now they can find a way to rich you and to don’ t let the player cheat on them by escaping to the Slopes.
- Certain monsters will be able to renew their health.
- Because of the addition of torch monsters will have to rely on more than just the darkness to abruptness you, Example:Skeletons will arise from a pile of bones scattered on the floor.
- The fighting get lots of repairs,With the addition of many new movements including texts which offered to help the player (suggestions and explanations).
- The player will be able to distracting ejected axes,it still unknown if you can distract other ejected weapons like knifes or arrows,and maybe You can restore back what you thrown on the monsters.
- Fighting using two weapons will be better especially the attacks and movements.
- The player can use the long range weapons when he s moving,you do not have to stand anymore.
- You will be affected by “rolling” by the weapon that you have , big weapons would slow your rolling.
- To make the game a little more open for new players will be available treatment tools “renewed” their health, these tools do not replace the Estus Flasks and that we will see a return in this part.
- The player can treatment himself when he is moving.
- There is now a torch, which will act as a light source for lighting the places around the player, you do not have to wander in the dark any more.
- The game will see the addition of Keymouth Stones (single stone used only once), help facilitate the game by lighting dark areas.
- Unlike the previous part, now “Jump” available to the player from the beginning.
- Weapons development requirements will be much simpler.
The user interface “HUD”:
- Will hide unimportant indicators, such as health meter when not fighting in order to enjoy the views.
- More information will be available for incantation “spells” are available to you to take it in the fighting, With more information about your incantation’ s level, and counter tells you how many times you can take the incantation.
- And now there s an indicator “steadfastness”, shows the safety of your equipment.
- Has been improved the rapid reinforcement indicator (D-pads or shares), in order to be able to switch between weapons more easily.
The Environment and death:
- Many and new ways to player’ s death, It is one of the biggest aspects of the game that have been added by the developers who realized that death is the main role in Dark Souls.
- Improve the movement of the characters to make them more vitality.
- Characters will interact with the environment, such as walking on uneven ground will cause it to lose balance and reeling.
- The world will stay open but will be more flexible than before, with the many ways in which environment offered to you.
- The game will contain aspects of the mysteries, does not know what is meant puzzles but mostly is how to pass a monster or find the right way to reach what you wish.
The game will be released on PS3 and Xbox 360 and PC with no release date yet.
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