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LittleBigPlanet 3 officially announced for PS4 and PS3, Trailer and details Reviewed by Momizat on . Sony has officially announced the new part of LittleBigPlanet, LittleBigPlanet 3 is coming to PS4 and PS3 with a lot of new improvements and creativity, if you Sony has officially announced the new part of LittleBigPlanet, LittleBigPlanet 3 is coming to PS4 and PS3 with a lot of new improvements and creativity, if you Rating: 0
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LittleBigPlanet 3 officially announced for PS4 and PS3, Trailer and details

LittleBigPlanet 3 officially announced for PS4 and PS3, Trailer and details

Sony has officially announced the new part of LittleBigPlanet, LittleBigPlanet 3 is coming to PS4 and PS3 with a lot of new improvements and creativity, if you want to describe it in one word it will be incredible.

A Closer Look at LittleBigPlanet 3’s New Characters:

Swoop

“Swoop was the first one we came up with. He has a specific purpose – Swoop can fly, and he can access hard to reach places. One of the most useful things with Swoop is that he can pick things up – objects, but also the other characters, with the exception of ‘big’ Toggle.”

Oddsock

“Then there’s Oddsock, who’s a four-legged character. He’s not quite a dog; he’s more… well, he’s just an odd sock! Oddsock can wall jump and wall slide, and is really fast.”

“Once you play the Oddsock levels and start nailing your jumps, it’s really fluid and much quicker than the familiar LBP gameplay. It’s a very different experience – we didn’t just want him to be Sackboy on four legs, we wanted him to be his own unique character.”

Toggle

“Finally we’ve got Toggle. Toggle can be big, or he can be small. Toggle started off as just one character – big Toggle – but it didn’t quite give you enough combinations, and that’s what LittleBigPlanet really needs.

“What we like in LBP is that we want everything to be very intuitive, so when he’s big he’s strong and heavy, and when he’s small he’s light and quick – it’s obvious. When you play the game it feels really natural – you’ll instantly know where to use him, and it brings in a nice puzzle element.

“He also brings with him a hell of a lot of gameplay possibilities, especially when you start using some of the customisation features.”

The ones that got away

“Early on we had loads of different ideas. I was looking at some of the concepts the other day actually. The Sackworm didn’t last too long before he found himself on the cutting room floor!

“They all started out as silhouettes. They needed to be game changers, they need to be fully customisable, they needed to feel like they belonged in the world, and they needed to have personality. I think the final three characters have really struck that balance.”

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