The Witcher 3: Wild Hunt new details announced by lead gameplay designer Maciej Szcześnik during an interview with “Clickonline“, as Szcześnik mention the game will start with 5 magic signs and it will contains 96 attack animation and more:
According to Clickonline, Szcześnik said:
“At the beginning, Geralt will be able to choose from five signs. It doesn’t end there, however – in The Witcher 3 we introduce new casting modes which effectively double the number of signs at the players disposal. These “alternative versions” will be unlocked through character development, but don’t think of them as simply stronger versions of the same spells – they will offer different tactical uses.
Let’s take Aard as an example. The primary version of this sign will send a telekinetic thrust to stun or knock down foes. With time, players will be able to unlock a secondary version of the sign and by pressing and holding the button, they will send out a shockwave that knocks down all surrounding enemies (you can actually spot this in our gameplay trailer). Similar dual modes are available for every other sign.”
When asked about the fighting styles he said:
“Geralt will have two fighting styles to choose from – a fast one and a strong one, just like in The Witcher 2. On top of that, he will also perform special attacks chosen by the player during character development. Combine that with 96 separate attack animations and you end up with a deadly flurry of silver, steel and magic.
As you mentioned, QTEs are gone, but that doesn’t mean fist fights have met the same fate. In a way, they constitute an important, immersive part of the night life in the game world. Plus, mini-games are a good way of letting players take a short breather from questing, should they need one. We’ve replaced QTE mechanics in these fist fights with a new system, one that gives more control to the player. They will still be brutal and challenging, that’s for sure.”
The Witcher 3: Wild Hunt coming to PC, Xbox One and PS4 in 2014.